This benefit manifested as full-motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. The main benefit of CD technology at the time was greater storage CDs offered more than 320 times more space than Genesis cartridges. The Sega CD was redesigned several times by Sega and licensed third-party developers. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete Sega of America assembled parts from dummy units to obtain a functioning unit. They partnered with JVC to design the Sega CD. Sega sought to match the capabilities of the competing PC Engine CD-ROMĀ² System, and added an additional CPU and custom graphics chip. It can also play audio CDs and CD+G discs. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles.
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